using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// 测试页面
///
public class UITestPage : ModuleUIPage {
public VisualTreeAsset TemplateAsset;
public List list;
private UIToggle toggle;
private UIDropdown dropdown;
private UIScrollView scrollView;
public override VisualElement Element => root;
public VisualElement Toggle => Q("Toggle");
public VisualElement Dropdown => Q("Dropdown");
public VisualElement ScrollView => Q("ScrollView");
private void Awake() {
toggle = new UIToggle(Toggle);
toggle.ValueChanged += (value) => Debug.Log(value);
dropdown = new UIDropdown(Dropdown, root, TemplateAsset);
dropdown.SetValue(list);
dropdown.ValueChanged += (value) => Debug.Log(value);
scrollView = new UIScrollView(ScrollView, root, UIDirection.FromTopToBottom);
}
private void Update() {
dropdown.Update();
scrollView.Update();
}
private void OnDestroy() {
dropdown.Release();
}
}