using System.Collections; using System.Collections.Generic; using UnityEngine; using MuHua; namespace MuHua.Sample { public class StandardLabel : MonoBehaviour { public GameObject labelPrefab; public Vector3 offset = new Vector3(0, 1, 0); private GameObject labelObject; void Start() { labelObject = LabelController.CreateLabel(transform, labelPrefab, offset); } void OnDestroy() { if (labelObject != null) { Destroy(labelObject); } } } }