using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
[Serializable]
public class DataStock {
/// 日期
public string d;
/// 开盘价(元)
public string o;
/// 最高价(元)
public string h;
/// 最低价(元)
public string l;
/// 收盘价(元)
public string c;
/// 成交量(手)
public string v;
/// 成交额(元)
public string e;
/// 振幅(%)
public string zf;
/// 换手率(%)
public string hs;
/// 涨跌幅(%)
public string zd;
/// 涨跌额(元)
public string zde;
///
public string ud;
public DataAnalysis To() {
DataAnalysis analysis = new DataAnalysis();
//analysis.dateTime = DateTime.ParseExact(d, "yyyy-MM-dd", CultureInfo.CurrentCulture);
analysis.dateTime = d;
analysis.max = float.Parse(h);
analysis.min = float.Parse(l);
return analysis;
}
}