using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MuHua { /// /// 角色动作 /// public interface IKinesis { /// 动作过渡 public bool Transition(IKinesis kinesis); /// 开始动作 public void StartKinesis(); /// 更新动作 public void UpdateKinesis(); /// 完成动作 public void FinishKinesis(); /// 触发动画特效 public void AnimationEffects(); /// 动画结束(有后摇) public void AnimationEnd(); /// 动画退出(无后摇) public void AnimationExit(); } }