using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MuHua { /// /// 空闲动作 /// public class KinesisIdle : IKinesis { public bool Transition(IKinesis kinesis) => true; public void StartKinesis() { } public void UpdateKinesis() { } public void FinishKinesis() { } public void AnimationEffects() { } public void AnimationEnd() { } public void AnimationExit() { } } }