using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
///
/// 角色动作
///
public abstract class Ikinesis {
/// 持续更新
public virtual void Update() { }
/// 动作过渡
public abstract bool Transition(Ikinesis kinesis);
public virtual void Startkinesis() { }
/// 触发动画特效
public virtual void AnimationEffects() { }
/// 动画结束
public virtual void AnimationEnd() { }
/// 动画退出
public virtual void AnimationExit() { }
}
}