using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; namespace MuHua { /// /// 协程网络请求 /// public static class WebRequest { /// 发送请求 public static IEnumerator Execute(DataRequest request) { if (request.RequestType == WebRequestType.GET) { yield return Get(request); } if (request.RequestType == WebRequestType.PostForm) { yield return PostForm(request); } if (request.RequestType == WebRequestType.PostJson) { yield return PostJson(request); } if (request.RequestType == WebRequestType.Texture) { yield return Texture(request); } } public static IEnumerator Get(DataRequest request) { string url = request.Url; using UnityWebRequest web = UnityWebRequest.Get(url); yield return web.SendWebRequest(); bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success; request.RequestResultHandle(isDone, web); } public static IEnumerator PostForm(DataRequest request) { string url = request.Url; WWWForm form = request.Form; using UnityWebRequest web = UnityWebRequest.Post(url, form); yield return web.SendWebRequest(); bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success; request.RequestResultHandle(isDone, web); } public static IEnumerator PostJson(DataRequest request) { string url = request.Url; string json = request.Json; byte[] postBytes = System.Text.Encoding.Default.GetBytes(json); #if UNITY_2022 using UnityWebRequest web = UnityWebRequest.PostWwwForm(url, "POST"); #else using UnityWebRequest web = UnityWebRequest.Post(url, "POST"); #endif web.uploadHandler.Dispose(); web.uploadHandler = new UploadHandlerRaw(postBytes); web.SetRequestHeader("Content-Type", "application/json"); yield return web.SendWebRequest(); bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success; request.RequestResultHandle(isDone, web); } public static IEnumerator Texture(DataRequest request) { string url = request.Url; using UnityWebRequest web = UnityWebRequestTexture.GetTexture(url); yield return web.SendWebRequest(); bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success; request.RequestResultHandle(isDone, web); } } }