using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MuHua { public class PlayerCharacter : ICharacter { public Animator animator; public Movement movement; private void Awake() => kinesis = new PlayerKinesisIdle(); public override void Updatekinesis(Ikinesis kinesis) { if (!this.kinesis.Interrupt) { return; } this.kinesis = kinesis; //播放动画 animator.Play(this.kinesis.AnimName); } } }