using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 预制件模块
///
public abstract class ModulePrefab : MonoBehaviour {
/// 关联的数据
protected Data value;
/// 关联的数据
public virtual Data Value => value;
/// 更新可视化内容
public virtual void UpdateVisual(Data value) => this.value = value;
}