using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEngine; [Serializable] public class DataStock { /// 日期 public string d; /// 开盘价(元) public string o; /// 最高价(元) public string h; /// 最低价(元) public string l; /// 收盘价(元) public string c; /// 成交量(手) public string v; /// 成交额(元) public string e; /// 振幅(%) public string zf; /// 换手率(%) public string hs; /// 涨跌幅(%) public string zd; /// 涨跌额(元) public string zde; /// public string ud; public DataAnalysis To() { DataAnalysis analysis = new DataAnalysis(); //analysis.dateTime = DateTime.ParseExact(d, "yyyy-MM-dd", CultureInfo.CurrentCulture); analysis.dateTime = d; analysis.max = float.Parse(h); analysis.min = float.Parse(l); return analysis; } }