using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
///
/// 数据预制件
///
public abstract class ModulePrefab : MonoBehaviour where T : ModuleData {
/// 关联的数据
protected T value;
/// 关联的数据
public virtual T Value => value;
/// 更新可视化内容
public virtual void UpdateVisual(T value) => this.value = value;
}
}