using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MuHua { /// /// 角色动作 /// public abstract class Ikinesis { /// 持续更新 public virtual void Update() { } /// 动作过渡 public abstract bool Transition(Ikinesis kinesis); public virtual void Startkinesis() { } /// 触发动画特效 public virtual void AnimationEffects() { } /// 动画结束 public virtual void AnimationEnd() { } /// 动画退出 public virtual void AnimationExit() { } } }