using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MuHua { public class KinesisAttack : Ikinesis { public bool animEnd = false; public string animName; public IAnimator animator; public KinesisAttack(ICharacter character, string name = "Attack01") { animName = name; animator = character.GetComponent(); } public override bool Transition(Ikinesis kinesis) => animEnd; public override void Startkinesis() => animator.Transition(animName); public override void AnimationEnd() => animEnd = true; } }