using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
namespace MuHua {
///
/// 异步网络请求
///
public static class AsyncWebRequest {
/// 发送请求
public static void Execute(DataRequest request) {
if (request.RequestType == AsyncWebRequestType.GET) { Get(request); }
if (request.RequestType == AsyncWebRequestType.PostForm) { PostForm(request); }
if (request.RequestType == AsyncWebRequestType.PostJson) { PostJson(request); }
if (request.RequestType == AsyncWebRequestType.Texture) { Texture(request); }
}
public static async void Get(DataRequest request) {
string url = request.Url;
using UnityWebRequest web = UnityWebRequest.Get(url);
await web.SendWebRequest();
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
request.RequestResultHandle(isDone, web);
}
public static async void PostForm(DataRequest request) {
string url = request.Url;
WWWForm form = request.Form;
using UnityWebRequest web = UnityWebRequest.Post(url, form);
await web.SendWebRequest();
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
request.RequestResultHandle(isDone, web);
}
public static async void PostJson(DataRequest request) {
string url = request.Url;
string json = request.Json;
byte[] postBytes = System.Text.Encoding.Default.GetBytes(json);
#if UNITY_2022
using UnityWebRequest web = UnityWebRequest.PostWwwForm(url, "POST");
#else
using UnityWebRequest web = UnityWebRequest.Post(url, "POST");
#endif
web.uploadHandler.Dispose();
web.uploadHandler = new UploadHandlerRaw(postBytes);
web.SetRequestHeader("Content-Type", "application/json");
await web.SendWebRequest();
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
request.RequestResultHandle(isDone, web);
}
public static async void Texture(DataRequest request) {
string url = request.Url;
using UnityWebRequest web = UnityWebRequestTexture.GetTexture(url);
await web.SendWebRequest();
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
request.RequestResultHandle(isDone, web);
}
public static TaskAwaiter