using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua
{
///
/// 滑块(水平)
///
public class UIScrollerHorizontal
{
/// 绑定的元素
public readonly VisualElement element;
/// 绑定的画布
public readonly VisualElement canvas;
/// 值改变时
public event Action ValueChanged;
public float value;
public bool isDragger;
public float originalPosition;
public float pointerPosition;
public VisualElement dragger => element.Q("Dragger");
public UIScrollerHorizontal(VisualElement element, VisualElement canvas)
{
this.element = element;
this.canvas = canvas;
//设置事件
dragger.RegisterCallback(DraggerDown);
element.RegisterCallback(ElementDown);
canvas.RegisterCallback((evt) => isDragger = false);
canvas.RegisterCallback((evt) => isDragger = false);
}
public void DraggerDown(PointerDownEvent evt)
{
isDragger = true;
originalPosition = dragger.transform.position.x;
pointerPosition = UITool.GetMousePosition().x;
}
public void ElementDown(PointerDownEvent evt)
{
float offset = evt.localPosition.x - dragger.resolvedStyle.width * 0.5f;
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
float value = Mathf.InverseLerp(0, max, offset);
UpdateValue(value);
}
/// 更新状态
public virtual void Update()
{
if (!isDragger) { return; }
float differ = UITool.GetMousePosition().x - pointerPosition;
float offset = differ + originalPosition;
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
float value = Mathf.InverseLerp(0, max, offset);
UpdateValue(value);
}
/// 更新值(0-1)
public void UpdateValue(float value)
{
this.value = value;
ValueChanged?.Invoke(value);
float max = element.resolvedStyle.width - dragger.resolvedStyle.width;
float x = Mathf.Lerp(0, max, value);
dragger.transform.position = new Vector3(x, 0);
}
}
}