using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 核心模块,实现业务逻辑
///
public class ModuleCore : Module {
}
///
/// 模块基类
///
///
public class Module where ModuleCore : Module, new() {
/// 模块单例
public static ModuleCore I => Instantiate();
private static ModuleCore core;
private static ModuleCore Instantiate() => core == null ? core = new ModuleCore() : core;
}