30 lines
1012 B
C#
30 lines
1012 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 单例行为
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/// </summary>
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public abstract class SingleBehaviour<T> : MonoBehaviour where T : SingleBehaviour<T> {
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/// <summary> 模块单例 </summary>
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public static T I => instance;
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/// <summary> 模块单例 </summary>
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protected static T instance;
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/// <summary> 初始化 </summary>
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protected abstract void Awake();
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/// <summary> 替换,并且设置切换场景不销毁 </summary>
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protected virtual void Replace(bool isDontDestroy = true) {
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if (instance != null) { Destroy(instance.gameObject); }
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instance = (T)this;
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if (isDontDestroy) { DontDestroyOnLoad(gameObject); }
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}
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/// <summary> 不替换,并且设置切换场景不销毁 </summary>
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protected virtual void NoReplace(bool isDontDestroy = true) {
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if (isDontDestroy) { DontDestroyOnLoad(gameObject); }
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if (instance == null) { instance = (T)this; }
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else { Destroy(gameObject); }
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}
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}
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} |