Files
MuHua-Core/Packages/Tools/Runtime/Single/SingleBehaviour.cs
T
2025-03-04 16:19:52 +08:00

30 lines
1012 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
/// <summary>
/// 单例行为
/// </summary>
public abstract class SingleBehaviour<T> : MonoBehaviour where T : SingleBehaviour<T> {
/// <summary> 模块单例 </summary>
public static T I => instance;
/// <summary> 模块单例 </summary>
protected static T instance;
/// <summary> 初始化 </summary>
protected abstract void Awake();
/// <summary> 替换,并且设置切换场景不销毁 </summary>
protected virtual void Replace(bool isDontDestroy = true) {
if (instance != null) { Destroy(instance.gameObject); }
instance = (T)this;
if (isDontDestroy) { DontDestroyOnLoad(gameObject); }
}
/// <summary> 不替换,并且设置切换场景不销毁 </summary>
protected virtual void NoReplace(bool isDontDestroy = true) {
if (isDontDestroy) { DontDestroyOnLoad(gameObject); }
if (instance == null) { instance = (T)this; }
else { Destroy(gameObject); }
}
}
}