Files
MuHua-Core/Assets/ModuleCore/ModuleCharacter/AnimalMachine/AnimalChasingState.cs
T
2025-03-10 23:44:06 +08:00

33 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
// public class AnimalChasingState<T> : IStateMachine where T : Component {
// public T target;
// public string ToDefault = "Eating";
// public readonly AnimalMachine animal;
// public AnimalChasingState(StateMachine machine) : base(machine) => animal = machine as AnimalMachine;
// public override void Enter() {
// bool valid = animal.Find(out target);
// if (!valid) { animal.ChangeState("Idle"); }
// }
// public override void Exit() {
// animal.movement.StopMoving();
// animal.animator.SetFloat("MoveSpeed", 0);
// }
// public override void Trigger() {
// }
// public override void Update() {
// if (target == null) { animal.ChangeState(ToDefault); return; }
// bool complete = animal.movement.UpdateMove(target.transform.position);
// animal.animator.SetFloat("MoveSpeed", animal.movement.currentSpeed);
// if (complete) { animal.ChangeState(ToDefault); }
// }
// }