Files
MuHua-Core/Assets/ModuleCore/ModuleCamera/ModuleCamera.cs
T
MuHua-123 47c27ec82f 1
2025-08-27 17:14:02 +08:00

47 lines
1.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
/// <summary>
/// 相机模块
/// </summary>
public class ModuleCamera : ModuleSingle<ModuleCamera> {
/// <summary> 当前相机 </summary>
public static CameraController CurrentCamera;
/// <summary> 相机模式事件 </summary>
public static event Action<CameraMode> OnCameraMode;
/// <summary> 设置相机模式 </summary>
public static void Settings(CameraMode mode, bool isReset = true) {
OnCameraMode?.Invoke(mode);
if (isReset) { I.ResetCamera(); }
}
public List<CameraController> cameras;
protected override void Awake() {
NoReplace();
cameras.ForEach(obj => obj.Initial());
}
private void OnDestroy() => cameras.ForEach(obj => obj.Release());
/// <summary> 重置相机 </summary>
public void ResetCamera() => cameras.ForEach(obj => obj.ResetCamera());
}
/// <summary>
/// 相机模式
/// </summary>
public enum CameraMode {
None,// 无
// FixedEdit,// 固定编辑
// FreeEdit,// 自由编辑
MoveAxis,// 移轴
}