Files
MuHua-Core/Assets/ModuleControl/ViewInputUnit/VIUBezierMobile.cs
T
2024-11-08 18:15:06 +08:00

32 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VIUBezierMobile : ModuleViewInputUnit {
private Vector3 mousePosition;
private Vector3 originalPosition;
private readonly ModuleViewCamera viewCamera;
private ModulePlateDesign PlateDesign => ModuleCore.I.PlateDesign;
public VIUBezierMobile(ModuleViewCamera viewCamera) {
this.viewCamera = viewCamera;
}
public override void DownMouse(DataMouseInput data) {
PlateDesign.SelectBezierPoint(data.ScreenPosition);
if (!PlateDesign.IsValidBezierPoint) { return; }
mousePosition = viewCamera.ScreenToWorldPosition(data.ScreenPosition);
originalPosition = PlateDesign.BezierPointPosition;
}
public override void DragMouse(DataMouseInput data) {
if (!PlateDesign.IsValidBezierPoint) { return; }
Vector3 current = viewCamera.ScreenToWorldPosition(data.ScreenPosition);
Vector3 offset = current - mousePosition;
PlateDesign.ChangeBezierPoint(originalPosition + offset);
}
public override void ReleaseMouse(DataMouseInput data) {
PlateDesign.ReleaseBezierPoint();
}
public override void ScrollWheel(DataMouseInput data) {
PlateDesign.ReleaseBezierPoint();
}
}