17 lines
580 B
C#
17 lines
580 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class ModuleAssets<Data> : MonoBehaviour {
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[SerializeField] protected List<Data> assets;
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/// <summary> 资产列表 </summary>
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public virtual List<Data> Assets => assets;
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/// <summary> 必须要初始化 </summary>
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protected abstract void Awake();
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/// <summary> 核心模块 </summary>
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protected virtual ModuleCore ModuleCore => ModuleCore.I;
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/// <summary> 循环列表 </summary>
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public abstract void ForEach(Action<Data> action);
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}
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