27 lines
903 B
C#
27 lines
903 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 单个独立模块
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/// </summary>
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public abstract class ModuleSingle<Data> : MonoBehaviour {
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/// <summary> 模块单例 </summary>
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public static ModuleSingle<Data> I => instance;
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/// <summary> 模块单例 </summary>
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protected static ModuleSingle<Data> instance;
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/// <summary> 初始化 </summary>
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protected virtual void Awake() {
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if (instance != null) { Destroy(instance.gameObject); }
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instance = this;
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}
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/// <summary> 打开 </summary>
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public virtual void Open(Data data) { throw new NotImplementedException(); }
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/// <summary> 完成 </summary>
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public virtual void Complete() { throw new NotImplementedException(); }
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/// <summary> 关闭 </summary>
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public virtual void Close() { throw new NotImplementedException(); }
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}
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