Files
MuHua-Core/Assets/ModuleCore/ModuleHandle/ModuleHandle.cs
T
MuHua-123 4f7a5d76ca 1
2025-01-13 16:19:03 +08:00

25 lines
819 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 数据处理器模块
/// </summary>
public class ModuleHandle<Data> : Module<ModuleHandle<Data>> {
/// <summary> 数据 </summary>
protected Data value;
/// <summary> 当前数据 </summary>
public virtual Data Current => value;
/// <summary> 当前数据是否有效 </summary>
public virtual bool IsValid => Current != null;
/// <summary> 改变当前数据 Event </summary>
public virtual event Action<Data> OnChange;
/// <summary> 改变当前数据 </summary>
public virtual void Change() => OnChange?.Invoke(value);
/// <summary> 改变当前数据 </summary>
public virtual void Change(Data value) { this.value = value; OnChange?.Invoke(value); }
}