30 lines
895 B
C#
30 lines
895 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 文件名
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/// </summary>
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public class FileName {
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/// <summary> 名字 </summary>
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public string name;
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/// <summary> 文件夹 </summary>
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public string directory;
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/// <summary> 扩展名 </summary>
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public string extensions = "json";
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/// <summary> 路径 </summary>
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public string PATH => $"{directory}/{name}.{extensions}";
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public static FileName Create(string name) {
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return new FileName() { name = name, directory = SaveTool.PATH };
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}
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public static FileName Create(string name, string directory) {
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return new FileName() { name = name, directory = directory };
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}
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public static FileName Create(string name, string directory, string extensions) {
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return new FileName() { name = name, directory = directory, extensions = extensions };
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}
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}
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} |