Files
MuHua-Core/Assets/ModuleCore/ModuleAssets/AssetsPlatePresets.cs
T
MuHua-123 84243e75a8 s
2024-11-25 18:32:05 +08:00

19 lines
736 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AssetsPlatePresets : ModuleAssets<DataPlatePresets> {
[SerializeField] private List<DataPlatePresets> assets;
public override int Count => assets.Count;
public override List<DataPlatePresets> Datas => assets;
protected override void Awake() => ModuleCore.AssetsPlatePresets = this;
public override void Add(DataPlatePresets data) => assets.Add(data);
public override void Remove(DataPlatePresets data) => assets.Remove(data);
public override DataPlatePresets Find(int index) => assets.LoopIndex(index);
public override void ForEach(Action<DataPlatePresets> action) => assets.ForEach(action);
}