Files
MuHua-Core/Assets/ModuleCore/ModuleAssets/ModuleAssets.cs
T
MuHua-123 84243e75a8 s
2024-11-25 18:32:05 +08:00

30 lines
975 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 资源模块
/// </summary>
/// <typeparam name="Data">绑定的资源类型</typeparam>
public abstract class ModuleAssets<Data> : MonoBehaviour {
/// <summary> 必须要初始化 </summary>
protected abstract void Awake();
/// <summary> 核心模块 </summary>
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// <summary> 数据计数 </summary>
public abstract int Count { get; }
/// <summary> 数据列表 </summary>
public abstract List<Data> Datas { get; }
/// <summary> 添加数据 </summary>
public abstract void Add(Data data);
/// <summary> 删除数据 </summary>
public abstract void Remove(Data data);
/// <summary> 查询数据 </summary>
public abstract Data Find(int index);
/// <summary> 循环列表 </summary>
public abstract void ForEach(Action<Data> action);
}