Files
MuHua-Core/Assets/ModuleCore/ModuleFind/FindBezier.cs
T
MuHua-123 698464b9d7 1
2024-11-29 18:10:02 +08:00

43 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 查询贝塞尔点
/// </summary>
public class FindBezier : ModuleFind<DataBezier> {
public readonly float FindRange = 0.02f;
/// <summary> 板片资产 </summary>
public ModuleAssets<DataPlate> AssetsPlate => ModuleCore.AssetsPlate;
protected override void Awake() => ModuleCore.FindBezier = this;
public override bool Find(Vector3 position, out DataBezier bezier) {
List<DataPlate> plates = AssetsPlate.Datas;
for (int i = 0; i < plates.Count; i++) {
Vector3 localPosition = position - plates[i].dataDesign.position;
bezier = Find(plates[i], localPosition);
if (bezier != null) { return true; }
}
bezier = null; return false;
}
/// <summary> 查询匹配的边 </summary>
private DataBezier Find(DataPlate plate, Vector3 localPosition) {
for (int i = 0; i < plate.plateSides.Count; i++) {
DataBezier bezier = Find(plate.plateSides[i], localPosition);
if (bezier != null) { return bezier; }
}
return null;
}
/// <summary> 查询匹配的边 </summary>
private DataBezier Find(DataPlateSide side, Vector3 localPosition) {
if (side.bezier == Bezier.) { return null; }
float aDis = Vector3.Distance(side.aBezier, localPosition);
if (aDis < FindRange) { return new DataBezier() { isA = true, side = side }; }
float bDis = Vector3.Distance(side.bBezier, localPosition);
if (bDis < FindRange) { return new DataBezier() { isA = false, side = side }; }
return null;
}
}