36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 查找点
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/// </summary>
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public class FindPoint : ModuleFind<DataPlatePoint> {
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public readonly float FindRange = 0.01f;
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/// <summary> 板片资产 </summary>
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public ModuleAssets<DataPlate> AssetsPlate => ModuleCore.AssetsPlate;
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protected override void Awake() => ModuleCore.FindPoint = this;
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public override bool Find(Vector3 position, out DataPlatePoint point) {
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List<DataPlate> plates = AssetsPlate.Datas;
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for (int i = 0; i < plates.Count; i++) {
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Vector3 localPosition = position - plates[i].dataDesign.position;
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point = Find(plates[i], localPosition);
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if (point != null) { return true; }
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}
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point = null; return false;
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}
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/// <summary> 查询匹配的点 </summary>
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private DataPlatePoint Find(DataPlate plate, Vector3 localPosition) {
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List<DataPlatePoint> points = plate.platePoints;
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for (int i = 0; i < points.Count; i++) {
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float distance = Vector3.Distance(points[i].position, localPosition);
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if (distance > FindRange) { continue; }
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return points[i];
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}
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return null;
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}
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}
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