Files
MuHua-Core/Assets/ModuleCore/ModuleViewCamera/ViewCameraBaking.cs
T
MuHua-123 84243e75a8 s
2024-11-25 18:32:05 +08:00

93 lines
3.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ViewCameraBaking : ModuleViewCamera {
public readonly Vector3 CameraOffset = new Vector3(0, 0, -1.5f);
public Camera viewCamera;
public Transform viewOrigin;
public Transform viewSpace;
private RaycastHit hitInfo;
private RenderTexture renderTexture;
protected override void Awake() => ModuleCore.ViewCameraBaking = this;
public override Vector3 Position {
get => viewOrigin.localPosition;
set => viewOrigin.localPosition = value;
}
public override Vector3 EulerAngles {
get => viewOrigin.eulerAngles;
set => viewOrigin.eulerAngles = value;
}
public override float Scale {
get => viewCamera.transform.localPosition.z;
set => viewCamera.transform.localPosition = new Vector3(0, 0, value);
}
public override Vector3 Up {
get => viewOrigin.up;
}
public override Vector3 Right {
get => viewOrigin.right;
}
public override Vector3 Forward {
get => viewOrigin.forward;
}
public override Vector3 CameraPosition {
get => viewOrigin.localPosition;
}
public override RenderTexture RenderTexture {
get => renderTexture;
}
public override void UpdateRenderTexture(int x, int y) {
renderTexture = new RenderTexture(x, y, 0);
viewCamera.targetTexture = renderTexture;
}
public override Vector3 ScreenToViewPosition(Vector3 screenPosition) {
float x = screenPosition.x / viewCamera.pixelWidth;
float y = 1 - screenPosition.y / viewCamera.pixelHeight;
Vector3 viewPosition = new Vector3(x, y);
return viewPosition;
}
public override Vector3 ScreenToWorldPosition(Vector3 screenPosition) {
Vector3 viewPosition = ScreenToViewPosition(screenPosition);
float aspectRatio = (float)viewCamera.pixelWidth / viewCamera.pixelHeight;
Vector3 ratio = viewPosition - new Vector3(0.5f, 0.5f);
return new Vector3(ratio.x * aspectRatio, ratio.y) * Scale + viewOrigin.position;
}
//public override Vector3 ViewToScreenPosition(Vector3 screenPosition) {
// throw new System.NotImplementedException();
//}
//public override Vector3 ViewToWorldPosition(Vector3 screenPosition) {
// throw new System.NotImplementedException();
//}
//public override Vector3 WorldToScreenPosition(Vector3 screenPosition) {
// throw new System.NotImplementedException();
//}
//public override Vector3 WorldToViewPosition(Vector3 screenPosition) {
// throw new System.NotImplementedException();
//}
public override bool ScreenToWorldObject<T>(Vector3 screenPosition, out T value) {
return ScreenToWorldObject(screenPosition, out value, DefaultLayerMask);
}
public override bool ScreenToWorldObject<T>(Vector3 screenPosition, out T value, LayerMask planeLayerMask) {
Vector3 viewPosition = ScreenToViewPosition(screenPosition);
Ray ray = viewCamera.ViewportPointToRay(viewPosition);
Physics.Raycast(ray, out hitInfo, 200, planeLayerMask);
value = hitInfo.transform?.GetComponent<T>();
return value != null;
}
public override bool ScreenToWorldObjectParent<T>(Vector3 screenPosition, out T value) {
return ScreenToWorldObjectParent(screenPosition, out value, DefaultLayerMask);
}
public override bool ScreenToWorldObjectParent<T>(Vector3 screenPosition, out T value, LayerMask planeLayerMask) {
Vector3 viewPosition = ScreenToViewPosition(screenPosition);
Ray ray = viewCamera.ViewportPointToRay(viewPosition);
Physics.Raycast(ray, out hitInfo, 200, planeLayerMask);
value = hitInfo.transform?.GetComponentInParent<T>();
return value != null;
}
}