Files
MuHua-Core/Assets/ModuleData/DataBorder.cs
T
MuHua-123 698464b9d7 1
2024-11-29 18:10:02 +08:00

38 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary> 边界数据 </summary>
public class DataBorder {
/// <summary> 网格细分 </summary>
public readonly float smooth = 0.01f;
/// <summary> minX </summary>
public readonly float minX = 0;
/// <summary> maxX </summary>
public readonly float maxX = 0;
/// <summary> minY </summary>
public readonly float minY = 0;
/// <summary> maxY </summary>
public readonly float maxY = 0;
/// <summary> 多边形边缘点 </summary>
public readonly Vector3[] points;
/// <summary> 边界数据 </summary>
public DataBorder(float minX, float maxX, float minY, float maxY, Vector3[] points) {
this.minX = minX; this.maxX = maxX;
this.minY = minY; this.maxY = maxY;
this.points = points;
}
/// <summary> 边界宽 </summary>
public float Wide => maxX - minX;
/// <summary> 边界高 </summary>
public float High => maxY - minY;
/// <summary> 网格宽 </summary>
public int GridWide => Mathf.FloorToInt(Wide / smooth) + 1;
/// <summary> 网格高 </summary>
public int GridHigh => Mathf.FloorToInt(High / smooth) + 1;
/// <summary> 最小点 </summary>
public Vector3 MinPoint => new Vector3(minX, minY, 0);
/// <summary> 最大点 </summary>
public Vector3 MaxPoint => new Vector3(maxX, maxY, 0);
}