Files
MuHua-Core/Assets/ModuleData/DataPlate/DataPlate.cs
T
MuHua-123 698464b9d7 1
2024-11-29 18:10:02 +08:00

87 lines
3.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataPlate {
/// <summary> 核心模块 </summary>
private ModuleCore ModuleCore => ModuleCore.I;
/// <summary> 设计可视化模块 </summary>
private ModuleVisual<DataPlate> VisualDesign => ModuleCore.VisualPlateDesign;
/// <summary> 烘焙可视化模块 </summary>
private ModuleVisual<DataPlate> VisualBaking => ModuleCore.VisualPlateBaking;
/// <summary> 简单多边形算法模块 </summary>
private ModuleAlgorithm<DataPlate> AlgorithmSimplePolygon => ModuleCore.AlgorithmSimplePolygon;
/// <summary> 细分多边形算法模块 </summary>
private ModuleAlgorithm<DataPlate> AlgorithmSubdivisionPolygon => ModuleCore.AlgorithmSubdivisionPolygon;
public DataPlate() {
dataDesign = new DataPlateDesign(this);
}
public void UpdateVisual(bool recalculate = true) {
if (recalculate) {
//简单多边形计算
AlgorithmSimplePolygon.Compute(this);
//细分多边形计算
AlgorithmSubdivisionPolygon.Compute(this);
}
//生成可视化内容
VisualDesign.UpdateVisual(this);
//生成烘焙内容
VisualBaking.UpdateVisual(this);
}
#region
/// <summary> 点 </summary>
public List<DataPlatePoint> platePoints = new List<DataPlatePoint>();
/// <summary> 边 </summary>
public List<DataPlateSide> plateSides = new List<DataPlateSide>();
#endregion
#region
/// <summary> 设计缓存数据 </summary>
public DataPlateDesign dataDesign;
/// <summary> 烘焙缓存数据 </summary>
public DataPlateBaking dataBaking = new DataPlateBaking();
#endregion
#region
/// <summary> 可视化对象 </summary>
public ModulePrefab<DataPlate> designPrefab;
/// <summary> 可视化对象 </summary>
public ModulePrefab<DataPlate> bakingPrefab;
/// <summary> 安排点 </summary>
public FixedArrange arrange;
#endregion
}
/// <summary> 设计缓存数据 </summary>
public class DataPlateDesign {
/// <summary> 板片 </summary>
public readonly DataPlate plate;
/// <summary> 设计缓存数据 </summary>
public DataPlateDesign(DataPlate plate) => this.plate = plate;
/// <summary> 板片的位置 </summary>
public Vector3 position;
/// <summary> 网格 </summary>
public Mesh mesh;
/// <summary> 边缘点 </summary>
public Vector3[] points;
/// <summary> 三角形数据 </summary>
public List<DataTriangle> triangles;
}
/// <summary> 烘焙缓存数据 </summary>
public class DataPlateBaking {
/// <summary> 网格 </summary>
public Mesh mesh;
/// <summary> 板片的位置 </summary>
public Vector3 position;
/// <summary> 板片的旋转 </summary>
public Vector3 eulerAngles;
/// <summary> 边界数据 </summary>
public DataBorder border;
/// <summary> 全部顶点 </summary>
public DataPlateVertex[] vertexs;
}