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MuHua-Core/Assets/ModuleData/DataPlate/DataPlateSide.cs
T
MuHua-123 698464b9d7 1
2024-11-29 18:10:02 +08:00

62 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
public enum Bezier {
= 0, = 1, = 2
}
/// <summary> 边 </summary>
public class DataPlateSide {
/// <summary> 绑定的板片 </summary>
public readonly DataPlate plate;
/// <summary> 初始化 </summary>
public DataPlateSide(DataPlate plate) => this.plate = plate;
#region
/// <summary> 贝塞尔曲线阶数 </summary>
public Bezier bezier;
/// <summary> 起点 </summary>
public DataPlatePoint aPoint;
/// <summary> 终点 </summary>
public DataPlatePoint bPoint;
/// <summary> 贝塞尔曲线前(-) </summary>
public Vector3 aBezier;
/// <summary> 贝塞尔曲线后(+) </summary>
public Vector3 bBezier;
#endregion
#region
/// <summary> 缝合数据 </summary>
public DataSuture suture;
/// <summary> 设计缓存数据 </summary>
public DataPlateSideDesign dataDesign = new DataPlateSideDesign();
/// <summary> 烘焙缓存数据 </summary>
public DataPlateSideBaking dataBaking = new DataPlateSideBaking();
#endregion
#region
/// <summary> 可视化边缘线 </summary>
public ModulePrefab<DataPlateSide> designPrefab;
#endregion
}
/// <summary> 设计缓存数据 </summary>
public class DataPlateSideDesign {
/// <summary> 总长度 </summary>
public float length;
/// <summary> 点 </summary>
public Vector3[] positions = new Vector3[0];
/// <summary> 线 </summary>
public DataPlateLine[] lines = new DataPlateLine[0];
}
/// <summary> 烘焙缓存数据 </summary>
public class DataPlateSideBaking {
/// <summary> 总长度 </summary>
public float length;
/// <summary> 点 </summary>
public Vector3[] positions = new Vector3[0];
/// <summary> 线 </summary>
public DataPlateLine[] lines = new DataPlateLine[0];
/// <summary> 关联的网格顶点 </summary>
public DataPlateVertex[] vertexs = new DataPlateVertex[0];
}