69 lines
2.8 KiB
C#
69 lines
2.8 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
|
|
public class UIPanelDesign : ModuleUIPanel {
|
|
|
|
#region UI元素
|
|
public override VisualElement Element => ModuleUIPage.Q<VisualElement>("PlateDesign");
|
|
public VisualElement Rendering => Element.Q<VisualElement>("Rendering");
|
|
public Button Button1 => Element.Q<Button>("Button1");
|
|
public Button Button2 => Element.Q<Button>("Button2");
|
|
public Button Button3 => Element.Q<Button>("Button3");
|
|
public Button Button4 => Element.Q<Button>("Button4");
|
|
public Button Button5 => Element.Q<Button>("Button5");
|
|
#endregion
|
|
|
|
#region 引用模块
|
|
/// <summary> 设计视图相机模块 </summary>
|
|
public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
|
|
/// <summary> 设计UI输入模块 </summary>
|
|
public ModuleUIInput<UIInputDesignUnit> UIInputDesign => ModuleCore.UIInputDesign;
|
|
#endregion
|
|
|
|
public override void Awake() {
|
|
Element.generateVisualContent += Element_GenerateVisualContent;
|
|
Button1.clicked += () => { UIInputDesign.ChangeInput(new IDesignMobile()); };
|
|
Button2.clicked += () => { UIInputDesign.ChangeInput(new IDesignInsert()); };
|
|
Button3.clicked += () => { UIInputDesign.ChangeInput(new IDesignBezier()); };
|
|
Button4.clicked += () => { UIInputDesign.ChangeInput(new IDesignSelect()); };
|
|
Button5.clicked += () => { UIInputDesign.ChangeInput(new IDesignSelect()); };
|
|
}
|
|
private void Start() {
|
|
UIInputDesign.Binding(Rendering);
|
|
UIInputDesign.OnChangeInput += UIInputDesign_OnChangeInput;
|
|
UIInputDesign.ChangeInput(new IDesignMobile());
|
|
}
|
|
|
|
#region 更新视图
|
|
private void Element_GenerateVisualContent(MeshGenerationContext context) {
|
|
StartCoroutine(UpdateRenderTexture());
|
|
}
|
|
private IEnumerator UpdateRenderTexture() {
|
|
yield return null;
|
|
int width = (int)Element.resolvedStyle.width;
|
|
int height = (int)Element.resolvedStyle.height;
|
|
ViewCamera.UpdateRenderTexture(width, height);
|
|
Background background = Background.FromRenderTexture(ViewCamera.RenderTexture);
|
|
StyleBackground style = new StyleBackground(background);
|
|
Rendering.style.backgroundImage = style;
|
|
}
|
|
#endregion
|
|
|
|
#region 输入功能
|
|
private void UIInputDesign_OnChangeInput(UIInputDesignUnit obj) {
|
|
Type type = obj.GetType();
|
|
ButtonStyleChange(type, typeof(IDesignMobile), Button1);
|
|
ButtonStyleChange(type, typeof(IDesignInsert), Button2);
|
|
ButtonStyleChange(type, typeof(IDesignBezier), Button3);
|
|
}
|
|
private void ButtonStyleChange(Type obj, Type compare, Button button) {
|
|
if (obj == compare) { button.AddToClassList("pd-button-s"); }
|
|
else { button.RemoveFromClassList("pd-button-s"); }
|
|
}
|
|
#endregion
|
|
|
|
}
|