Files
MuHua-Core/Assets/ModuleCore/ModuleCharacter/AnimalMachine/AnimalIdleState.cs
T
2025-03-10 23:44:06 +08:00

31 lines
715 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
// public class AnimalIdleState : IStateMachine {
// public string ToDefault = "Roaming";
// private float idleTime;
// public AnimalMachine animal;
// public AnimalIdleState(StateMachine machine) : base(machine) => animal = machine as AnimalMachine;
// public override void Enter() {
// idleTime = Random.Range(3.0f, 5.0f);
// }
// public override void Exit() {
// }
// public override void Trigger() {
// }
// public override void Update() {
// idleTime -= Time.deltaTime;
// if (idleTime <= 0) { animal.ChangeState(ToDefault); }
// }
// }