e373ec09e5
增加协程调用方法
59 lines
2.3 KiB
C#
59 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace MuHua {
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/// <summary>
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/// 协程网络请求
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/// </summary>
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public static class WebRequest {
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/// <summary> 发送请求 </summary>
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public static IEnumerator Execute(DataRequest request) {
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if (request.RequestType == WebRequestType.GET) { yield return Get(request); }
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if (request.RequestType == WebRequestType.PostForm) { yield return PostForm(request); }
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if (request.RequestType == WebRequestType.PostJson) { yield return PostJson(request); }
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if (request.RequestType == WebRequestType.Texture) { yield return Texture(request); }
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}
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public static IEnumerator Get(DataRequest request) {
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string url = request.Url;
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using UnityWebRequest web = UnityWebRequest.Get(url);
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yield return web.SendWebRequest();
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bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
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request.RequestResultHandle(isDone, web);
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}
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public static IEnumerator PostForm(DataRequest request) {
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string url = request.Url;
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WWWForm form = request.Form;
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using UnityWebRequest web = UnityWebRequest.Post(url, form);
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yield return web.SendWebRequest();
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bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
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request.RequestResultHandle(isDone, web);
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}
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public static IEnumerator PostJson(DataRequest request) {
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string url = request.Url;
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string json = request.Json;
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byte[] postBytes = System.Text.Encoding.Default.GetBytes(json);
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#if UNITY_2022
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using UnityWebRequest web = UnityWebRequest.PostWwwForm(url, "POST");
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#else
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using UnityWebRequest web = UnityWebRequest.Post(url, "POST");
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#endif
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web.uploadHandler.Dispose();
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web.uploadHandler = new UploadHandlerRaw(postBytes);
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web.SetRequestHeader("Content-Type", "application/json");
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yield return web.SendWebRequest();
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bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
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request.RequestResultHandle(isDone, web);
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}
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public static IEnumerator Texture(DataRequest request) {
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string url = request.Url;
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using UnityWebRequest web = UnityWebRequestTexture.GetTexture(url);
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yield return web.SendWebRequest();
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bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
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request.RequestResultHandle(isDone, web);
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}
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}
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}
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