Files
MuHua-Core/Assets/ModuleData/DataPlate/DataPlate.cs
T
MuHua-123 84243e75a8 s
2024-11-25 18:32:05 +08:00

70 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataPlate {
/// <summary> 核心模块 </summary>
private ModuleCore ModuleCore => ModuleCore.I;
/// <summary> 设计可视化模块 </summary>
private ModuleVisual<DataPlate> VisualDesign => ModuleCore.VisualDesign;
/// <summary> 烘焙可视化模块 </summary>
private ModuleVisual<DataPlate> VisualBaking => ModuleCore.VisualBaking;
/// <summary> 简单多边形算法模块 </summary>
private ModuleAlgorithm<DataPlate> AlgorithmSimplePolygon => ModuleCore.AlgorithmSimplePolygon;
/// <summary> 细分多边形算法模块 </summary>
private ModuleAlgorithm<DataPlate> AlgorithmSubdivisionPolygon => ModuleCore.AlgorithmSubdivisionPolygon;
public void UpdateVisual(bool recalculate = true) {
if (recalculate) {
//简单多边形计算
//AlgorithmSimplePolygon.Compute(this);
//细分多边形计算
AlgorithmSubdivisionPolygon.Compute(this);
}
//生成可视化内容
VisualDesign.UpdateVisual(this);
//生成烘焙内容
VisualBaking.UpdateVisual(this);
}
#region
/// <summary> 边缘平滑度 </summary>
public float smooth = 0.01f;
/// <summary> 板片设计视图的位置(本地坐标系) </summary>
public Vector3 designPosition;
/// <summary> 板片烘焙视图的位置(本地坐标系) </summary>
public Vector3 bakingPosition;
/// <summary> 板片烘焙视图的旋转(本地坐标系) </summary>
public Vector3 bakingEulerAngles;
/// <summary> 点 </summary>
public List<DataPoint> points = new List<DataPoint>();
/// <summary> 边 </summary>
public List<DataSide> sides = new List<DataSide>();
#endregion
#region
/// <summary> 边界数据 </summary>
public DataBorder border;
/// <summary> 边缘点 </summary>
public List<Vector3> edgePoints;
/// <summary> 设计网格 </summary>
public Mesh designMesh;
/// <summary> 三角形数据 </summary>
public List<DataTriangle> triangles;
/// <summary> 顶点网格 </summary>
public GridTool<DataVertex> vertexGrid;
#endregion
#region
/// <summary> 可视化对象 </summary>
public ModulePrefab<DataPlate> design;
/// <summary> 可视化对象 </summary>
public ModulePrefab<DataPlate> baking;
/// <summary> 安排点 </summary>
public FixedArrange arrange;
#endregion
}