60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// 菱形绘制三角形算法
|
|
/// </summary>
|
|
public class UnitAlgorithmRhombus : UnitAlgorithm<DataPlate> {
|
|
|
|
public void Compute(DataPlate data) {
|
|
List<DataTriangle> triangles = new List<DataTriangle>();
|
|
data.vertexGrid.Loop((x, y) => {
|
|
DataVertex vertex = data.vertexGrid.Get(x, y);
|
|
if (!vertex.isValid) { return; }
|
|
|
|
TryGet(data.vertexGrid, x, y + 1, ref vertex.above);
|
|
TryGet(data.vertexGrid, x, y - 1, ref vertex.below);
|
|
TryGet(data.vertexGrid, x - 1, y, ref vertex.left);
|
|
TryGet(data.vertexGrid, x + 1, y, ref vertex.right);
|
|
|
|
TryGet(data.vertexGrid, x - 1, y + 1, ref vertex.leftAbove);
|
|
TryGet(data.vertexGrid, x - 1, y - 1, ref vertex.leftBelow);
|
|
TryGet(data.vertexGrid, x + 1, y + 1, ref vertex.rightAbove);
|
|
TryGet(data.vertexGrid, x + 1, y - 1, ref vertex.rightBelow);
|
|
//默认绘制左上角
|
|
if (vertex.above != null && vertex.left != null) {
|
|
triangles.Add(CreateDataTriangle(vertex, vertex.left, vertex.above));
|
|
}
|
|
//默认绘制右下角
|
|
if (vertex.below != null && vertex.right != null) {
|
|
triangles.Add(CreateDataTriangle(vertex, vertex.right, vertex.below));
|
|
}
|
|
//如果右上角点不存在,则尝试绘制右上角
|
|
if (vertex.rightAbove == null && vertex.above != null && vertex.right != null) {
|
|
triangles.Add(CreateDataTriangle(vertex, vertex.above, vertex.right));
|
|
}
|
|
//如果左下角点不存在,则尝试绘制左下角
|
|
if (vertex.leftBelow == null && vertex.below != null && vertex.left != null) {
|
|
triangles.Add(CreateDataTriangle(vertex, vertex.below, vertex.left));
|
|
}
|
|
});
|
|
data.triangles = triangles;
|
|
}
|
|
|
|
/// <summary> 校验性获取网格上的点 </summary>
|
|
private void TryGet(GridTool<DataVertex> grid, int x, int y, ref DataVertex vertex) {
|
|
vertex = null;
|
|
if (!grid.TryGet(x, y, out DataVertex data)) { return; }
|
|
if (data.isValid) { vertex = data; }
|
|
}
|
|
/// <summary> 创建三角形 </summary>
|
|
private DataTriangle CreateDataTriangle(DataVertex a, DataVertex b, DataVertex c) {
|
|
DataTriangle triangle = new DataTriangle();
|
|
triangle.b = a.design;
|
|
triangle.c = b.design;
|
|
triangle.a = c.design;
|
|
return triangle;
|
|
}
|
|
}
|