Files
MuHua-Core/Assets/ModuleUnit/UnitMouseInput/DesignInsert.cs
T
MuHua-123 84243e75a8 s
2024-11-25 18:32:05 +08:00

31 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DesignInsert : UnitMouseInput {
/// <summary> 板片资产 </summary>
public ModuleAssets<DataPlate> AssetsPlate => ModuleCore.AssetsPlate;
/// <summary> 查询边算法模块 </summary>
public ModuleFind<DataSide> FindSide => ModuleCore.FindSide;
/// <summary> 计算位置到边上最近的点 </summary>
public ModuleAlgorithm<DataIntersect> AlgorithmSidePoint => ModuleCore.AlgorithmSidePoint;
/// <summary> 插入点数据转换板片上的点 </summary>
public ModuleBuilder<DataInsertPoint, DataPoint> InsertPointToPoint => ModuleCore.InsertPointToPoint;
public override void MouseDown(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out DataSide side)) { return; }
DataIntersect intersect = new DataIntersect(side, data.WorldPosition);
AlgorithmSidePoint.Compute(intersect);
if (!intersect.isIntersect) { return; }
DataInsertPoint insertPoint = new DataInsertPoint();
insertPoint.position = intersect.intersectPoint - side.plate.designPosition;
insertPoint.plate = side.plate;
insertPoint.aPoint = side.aPoint;
insertPoint.bPoint = side.bPoint;
insertPoint.side = side;
InsertPointToPoint.To(insertPoint);
}
}