Files
MuHua-Core/Assets/ModuleUnit/UnitMouseInput/DesignSuture.cs
T
MuHua-123 84243e75a8 s
2024-11-25 18:32:05 +08:00

57 lines
2.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DesignSuture : UnitMouseInput {
/// <summary> 设计视图相机模块 </summary>
public ModuleViewCamera ViewCamera => ModuleCore.ViewCameraDesign;
/// <summary> 查询点算法模块 </summary>
public ModuleFind<DataSide> FindSide => ModuleCore.FindSide;
/// <summary> 计算位置到边上最近的点 </summary>
public ModuleAlgorithm<DataIntersect> AlgorithmSidePoint => ModuleCore.AlgorithmSidePoint;
/// <summary> 连接可视化内容生成模块 </summary>
public ModuleVisual<DataConnector> VisualConnector => ModuleCore.VisualConnector;
private DataSide aSide;
private DataSide bSide;
private DataConnector connector;
public override void MouseDown(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out aSide)) { return; }
if (!Intersect(aSide, data.WorldPosition, out Vector3 intersectPoint)) { return; }
connector = new DataConnector();
connector.aPoint = intersectPoint;
connector.bPoint = intersectPoint;
}
public override void MouseDrag(DataMouseInput data) {
if (aSide == null) { return; }
connector.bPoint = GetPosition(data);
VisualConnector.UpdateVisual(connector);
}
public override void MouseRelease(DataMouseInput data) {
if (connector == null) { return; }
VisualConnector.ReleaseVisual(connector);
connector = null;
if (aSide == null || bSide == null || aSide == bSide) { return; }
if (aSide.suture != null || bSide.suture != null) { return; }
DataSuture suture = new DataSuture(aSide, bSide);
aSide.suture = suture;
bSide.suture = suture;
aSide.plate.UpdateVisual();
}
private Vector3 GetPosition(DataMouseInput data) {
if (!FindSide.Find(data.WorldPosition, out bSide)) { return data.WorldPosition; }
if (aSide == bSide) { return data.WorldPosition; }
if (Intersect(bSide, data.WorldPosition, out Vector3 intersectPoint)) { return intersectPoint; }
else { return data.WorldPosition; }
}
private bool Intersect(DataSide side, Vector3 position, out Vector3 intersectPoint) {
DataIntersect intersect = new DataIntersect(side, position);
AlgorithmSidePoint.Compute(intersect);
intersectPoint = intersect.intersectPoint;
return intersect.isIntersect;
}
}