Files
MuHua-Core/Assets/ModuleCore/ModuleAssets/ModuleAssets.cs
T
MuHua-123 8f387837db 1
2025-01-08 18:02:44 +08:00

41 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 资源模块
/// </summary>
public class ModuleAssets<Data> {
protected List<Data> datas = new List<Data>();
/// <summary> 核心模块 </summary>
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// <summary> 更改事件 </summary>
public virtual event Action OnChange;
/// <summary> 数据列表 </summary>
public virtual List<Data> Datas => datas;
/// <summary> 数据计数 </summary>
public virtual int Count => Datas.Count;
/// <summary> 数据计数 </summary
public virtual Data this[int index] => Datas[index];
/// <summary> 添加数据 </summary>
public virtual void Add(Data data) { Datas.Add(data); OnChange?.Invoke(); }
/// <summary> 添加数据 </summary>
public virtual void AddRange(IList<Data> data) { Datas.AddRange(data); OnChange?.Invoke(); }
/// <summary> 删除数据 </summary>
public virtual void Remove(Data data) { Datas.Remove(data); OnChange?.Invoke(); }
/// <summary> 保存数据 </summary>
public virtual void Save() { throw new NotImplementedException(); }
/// <summary> 加载数据 </summary>
public virtual void Load() { throw new NotImplementedException(); }
/// <summary> 查询数据 </summary>
public virtual Data Find(int index) { throw new NotImplementedException(); }
public virtual Data Find(Guid guid) { throw new NotImplementedException(); }
/// <summary> 循环列表 </summary>
public virtual void ForEach(Action<Data> action) => Datas.ForEach(action);
}