Files
MuHua-Core/Assets/ModuleCore/ModuleUIPanel/ModuleUIPanel.cs
T
MuHua-123 8f387837db 1
2025-01-08 18:02:44 +08:00

54 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
/// <summary>
/// UI面板
/// </summary>
public abstract class ModuleUIPanel : MonoBehaviour {
/// <summary> 绑定的页面 </summary>
public ModuleUIPage ModuleUIPage;
/// <summary> 可选初始化 </summary>
protected virtual void Awake() { }
/// <summary> 核心模块 </summary>
protected virtual ModuleCore ModuleCore => ModuleCore.I;
public abstract VisualElement Element { get; }
}
/// <summary>
/// UI项
/// </summary>
public abstract class UIItem<Data> {
/// <summary> 选择事件 </summary>
public static event Action<Data> OnSelect;
/// <summary> 触发事件 </summary>
public static void Select(Data data) => OnSelect?.Invoke(data);
/// <summary> 核心模块 </summary>
protected virtual ModuleCore ModuleCore => ModuleCore.I;
/// <summary> 绑定的数据 </summary>
public readonly Data value;
/// <summary> 绑定的元素 </summary>
public readonly VisualElement element;
/// <summary> 基础实例 </summary>
public UIItem(Data value, VisualElement element) {
this.value = value;
this.element = element;
OnSelect += UIItem_OnSelect;
}
/// <summary> 触发选择事件 </summary>
public virtual void Select() => OnSelect?.Invoke(value);
/// <summary> 侦听选择事件 </summary>
public virtual void UIItem_OnSelect(Data obj) {
if (value.Equals(obj)) { SelectState(); }
else { DefaultState(); }
}
/// <summary> 默认状态 </summary>
public virtual void DefaultState() { }
/// <summary> 选中状态 </summary>
public virtual void SelectState() { }
/// <summary> 释放 </summary>
public virtual void Release() => OnSelect -= UIItem_OnSelect;
}