30 lines
1012 B
C#
30 lines
1012 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 生成可视化内容模块
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/// </summary>
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public interface ModuleVisual<Data> {
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/// <summary> 更新可视化内容 </summary>
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public void UpdateVisual(Data data);
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/// <summary> 释放可视化内容 </summary>
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public void ReleaseVisual(Data data);
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}
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/// <summary>
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/// 生成可视化内容模块工具
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/// </summary>
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public static class VisualTool {
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/// <summary> 创建可视化内容 </summary>
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public static void Create<T>(ref T value, Transform original, Transform parent) {
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if (value != null) { return; }
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Transform temp = CreateTransform(original, parent);
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value = temp.GetComponent<T>();
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}
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/// <summary> 创建Transform </summary>
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public static Transform CreateTransform(Transform original, Transform parent) {
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Transform temp = Transform.Instantiate(original, parent);
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temp.gameObject.SetActive(true);
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return temp;
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}
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} |