23 lines
575 B
C#
23 lines
575 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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public class KinesisAttack : Ikinesis {
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public bool animEnd = false;
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public string animName;
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public IAnimator animator;
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public KinesisAttack(ICharacter character, string name = "Attack01") {
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animName = name;
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animator = character.GetComponent<IAnimator>();
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}
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public override bool Transition(Ikinesis kinesis) => animEnd;
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public override void Startkinesis() => animator.Transition(animName);
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public override void AnimationEnd() => animEnd = true;
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}
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}
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