Files
MuHua-Core/Packages/Character/Runtime/Kinesis/KinesisMove.cs
T
MuHua-123 9f56eff9c0 1
2025-03-11 23:45:41 +08:00

32 lines
927 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
public class KinesisMove : Ikinesis {
public Vector3 position;
public IMovement movement;
public IAnimator animator;
public ICharacter character;
public KinesisMove(ICharacter character, Vector3 position) {
this.position = position;
this.character = character;
movement = character.GetComponent<IMovement>();
animator = character.GetComponent<IAnimator>();
}
public override bool Transition(Ikinesis kinesis) => true;
public override void Startkinesis() => animator.Transition("Move");
public override void Update() {
if (movement.UpdateMove(position, 5)) { character.Transitionkinesis(new KinesisIdle(character)); }
animator.SetFloat("MoveSpeed", movement.CurrentSpeed);
animator.SetFloat("MoveX", movement.Direction.x);
animator.SetFloat("MoveZ", movement.Direction.z);
}
}
}