27 lines
886 B
C#
27 lines
886 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 数据可视化
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/// </summary>
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public class ModuleVisual {
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/// <summary> 创建可视化内容 </summary>
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public static void Create<Type>(ref Type value, Transform original, Transform parent) {
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if (value != null) { return; }
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Transform temp = CreateTransform(original, parent);
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value = temp.GetComponent<Type>();
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}
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/// <summary> 创建Transform </summary>
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public static Transform CreateTransform(Transform original, Transform parent) {
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Transform temp = Transform.Instantiate(original, parent);
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temp.gameObject.SetActive(true);
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return temp;
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}
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/// <summary> 删除可视化内容 </summary>
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public static void Remove<Type>(Type visual) where Type : Component {
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if (visual != null) { GameObject.Destroy(visual.gameObject); }
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}
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}
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} |