81 lines
3.3 KiB
C#
81 lines
3.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor;
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using MuHua;
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namespace MuHuaEditor.UIControl {
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public class CreateUSS : Editor {
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public static readonly string USS = "Packages/com.muhua.uicontrol/Assets/USS/";
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/// <summary>
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/// 创建自定义控件的USS
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/// </summary>
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/// <param name="ussResourcesPath"></param>
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/// <param name="name"></param>
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private static void USSCreate(string usspath, string name) {
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string selectPath = AssetDatabase.GetAssetPath(Selection.activeObject);
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string filePath = $"{selectPath}/{name}.uss";
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AssetDatabase.CopyAsset(usspath + ".uss", filePath);
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AssetDatabase.Refresh();
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Object asset = AssetDatabase.LoadAssetAtPath(filePath, typeof(Object));
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Selection.activeObject = asset;
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}
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[MenuItem("Assets/Create/UI Toolkit/Fonts USS")]
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private static void USSFonts() {
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USSCreate(USS + "Fonts", "Fonts");
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}
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[MenuItem("Assets/Create/UI Toolkit/ScrollView/ScrollerHorizontal USS")]
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private static void USSScrollerHorizontal() {
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USSCreate(USS + "ScrollView/ScrollerHorizontal", "ScrollerHorizontal");
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}
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[MenuItem("Assets/Create/UI Toolkit/ScrollView/ScrollerVertical USS")]
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private static void USSScrollerVertical() {
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USSCreate(USS + "ScrollView/ScrollerVertical", "ScrollerVertical");
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}
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[MenuItem("Assets/Create/UI Toolkit/ScrollView/ScrollView USS")]
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private static void USSScrollView() {
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USSCreate(USS + "ScrollView/ScrollView", "ScrollView");
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}
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[MenuItem("Assets/Create/UI Toolkit/ScrollView/ScrollViewHorizontal USS")]
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private static void USSScrollViewHorizontal() {
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USSCreate(USS + "ScrollView/ScrollViewHorizontal", "ScrollViewHorizontal");
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}
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[MenuItem("Assets/Create/UI Toolkit/ScrollView/ScrollViewVertical USS")]
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private static void USSScrollViewVertical() {
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USSCreate(USS + "ScrollView/ScrollViewVertical", "ScrollViewVertical");
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}
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[MenuItem("Assets/Create/UI Toolkit/Dropdown USS")]
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private static void USSDropdown() {
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USSCreate(USS + "Dropdown", "Dropdown");
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}
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[MenuItem("Assets/Create/UI Toolkit/Foldout USS")]
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private static void USSFoldout() {
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USSCreate(USS + "Foldout", "Foldout");
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}
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[MenuItem("Assets/Create/UI Toolkit/InputField USS")]
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private static void USSInputField() {
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USSCreate(USS + "InputField", "InputField");
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}
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[MenuItem("Assets/Create/UI Toolkit/PopupPrompt USS")]
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private static void USSPopupPrompt() {
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USSCreate(USS + "PopupPrompt", "PopupPrompt");
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}
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[MenuItem("Assets/Create/UI Toolkit/PopupWindow USS")]
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private static void USSPopupWindow() {
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USSCreate(USS + "PopupWindow", "PopupWindow");
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}
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[MenuItem("Assets/Create/UI Toolkit/Slider USS")]
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private static void USSSlider() {
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USSCreate(USS + "Slider", "Slider");
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}
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[MenuItem("Assets/Create/UI Toolkit/Toggle USS")]
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private static void USSToggle() {
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USSCreate(USS + "Toggle", "Toggle");
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}
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}
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}
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