Files
MuHua-Core/Packages/UITool/Runtime/ModuleCoreUI/ModuleUIItems.cs
T
2025-05-08 09:47:41 +08:00

48 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// UI项容器
/// </summary>
public class ModuleUIItems<TItem, TData> : ModuleUIPanel where TItem : ModuleUIItem<TData> {
public readonly VisualTreeAsset templateAsset;// 模板资源
public readonly Func<TData, VisualElement, TItem> generate;// 生成UI项的函数
public List<TItem> uiItems = new List<TItem>();// UI项列表
public TItem this[int index] { get => uiItems[index]; }// 索引器
/// <summary> UI容器 </summary>
public ModuleUIItems(VisualElement element, VisualTreeAsset templateAsset, Func<TData, VisualElement, TItem> generate) : base(element) {
this.templateAsset = templateAsset;
this.generate = generate;
}
/// <summary> 释放资源 </summary>
public void Release() {
element.Clear();
uiItems.ForEach(obj => obj.Release());
uiItems = new List<TItem>();
}
/// <summary> 创建UI项 </summary>
public void Create(List<TData> datas) {
Release();
datas.ForEach(Create);
}
/// <summary> 创建UI项 </summary>
public void Create(TData data) {
VisualElement element = templateAsset.Instantiate();
TItem item = generate(data, element);
this.element.Add(item.element);
uiItems.Add(item);
}
/// <summary> 遍历 </summary>
public void ForEach(Action<TItem> action) {
uiItems.ForEach(action);
}
}
}