26 lines
850 B
C#
26 lines
850 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// 可视化生成器
|
|
/// </summary>
|
|
public abstract class VisualGenerator<T> : MonoBehaviour {
|
|
|
|
/// <summary> 更新可视化内容 </summary>
|
|
public abstract T CreateVisual(Transform original);
|
|
/// <summary> 更新可视化内容 </summary>
|
|
public abstract void UpdateVisual(ref T visual, Transform original);
|
|
/// <summary> 释放可视化内容 </summary>
|
|
public abstract void ReleaseVisual(T visual);
|
|
/// <summary> 释放全部可视化内容 </summary>
|
|
public abstract void ReleaseAllVisual();
|
|
|
|
/// <summary> 创建可视化内容 </summary>
|
|
public static Type Create<Type>(Transform original, Transform parent) {
|
|
Transform temp = Instantiate(original, parent);
|
|
temp.gameObject.SetActive(true);
|
|
return temp.GetComponent<Type>();
|
|
}
|
|
}
|