Files
MuHua-Core/Packages/Tools/Runtime/ModuleTools/FileName.cs
T
2025-12-21 20:04:07 +08:00

38 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace MuHua {
/// <summary>
/// 文件名
/// </summary>
public class FileName {
/// <summary> 名字 </summary>
public string name;
/// <summary> 文件夹 </summary>
public string directory;
/// <summary> 扩展名 </summary>
public string extension = "json";
/// <summary> 路径 </summary>
public string PATH => $"{directory}/{name}.{extension}";
public static FileName Create(string name) {
return new FileName() { name = name, directory = SaveTool.PATH };
}
public static FileName Create(string name, string directory) {
return new FileName() { name = name, directory = directory };
}
public static FileName Create(string name, string directory, string extensions) {
return new FileName() { name = name, directory = directory, extension = extensions };
}
public static FileName Parse(string path) {
string name = Path.GetFileNameWithoutExtension(path);
string directory = Path.GetDirectoryName(path);
string extension = Path.GetExtension(path);
string ext = string.IsNullOrEmpty(extension) ? "json" : extension.TrimStart('.');
return new FileName() { name = name, directory = directory, extension = ext };
}
}
}