Files
MuHua-Core/Assets/ModuleCore/ModuleCharacter/AnimalMachine/AnimalIdleState.cs
T
MuHua-123 d3a550c8f6 1
2025-03-07 23:08:34 +08:00

31 lines
658 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
public class AnimalIdleState : MachineState {
public string ToDefault = "Roaming";
private float idleTime;
public AnimalMachine animal;
public AnimalIdleState(Machine machine) : base(machine) => animal = machine as AnimalMachine;
public override void Enter() {
idleTime = Random.Range(3.0f, 5.0f);
}
public override void Exit() {
}
public override void Trigger() {
}
public override void Update() {
idleTime -= Time.deltaTime;
if (idleTime <= 0) { animal.ChangeState(ToDefault); }
}
}